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Despite the game’s decent visuals and incredible soundtrack, most of the islands feel quite…barren. Plus, that’s before I even address the problems with content. I can imagine that after a few cheesy deaths, progressing through the game might become tiresome. Each chapter players out with the same steps each time, essentially flicking switching from island to island. With a bit of experience, you can work around this, but it’s not straightforward. Switching between multiple enemies is clunky. The controls aren’t fantastic – several reviews have pointed out the problems with the lock-on system. The boat exploration is by far the best part of Windbound, you can scale up your boat with better sails and rigging as you progressĪll that being said, there are some problems with the game that become more obvious over the course of the game. The music changes from soft violins to a steady drumbeat…and wow, the game is suddenly horrifying. Sailing a ship around cluttered tropical waters is no easy task, and one mistake and your ship can run aground, leaving you stranded at sea. I can see why some reviewers dislike this part of the game, but it was fine for me.Īnd it’s not just the environment and its inhabitants out to get you. Eventually, you will need to make land and hunt animals, or you’ll simply collapse due to exhaustion. There is this constant war between risk and reward. You need to constantly manage your stamina bar – and while this is sometimes frustrating in survival games, Windbound gets the balance correct. I was amazed at how harsh the world of Windbound actually is. It feels like a harsh rogue-like spaced out with peaceful sailing scenes, violin music flowing in the background. You never really know what you’re going to get. This added element of risk is what makes the game so compelling ( for a while, more on that in a moment.) As you explore islands on your boats, each randomly-generated area has new surprises, challenges, and monsters to defeat. There are two modes to play – the Survivalist mode (I recommend this mode) and the Storyteller mode. You cut down trees, hunt animals, and have to stay warm. The gameplay is focused on survival rather than puzzle-solving and quests. What I was met with was a surprisingly harsh survival game, backed by one of the best soundtracks I’ve heard in a game this year. As a fan of Breath of the Wild, I picked up the game expecting something similar.
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